RULES

Buy Hitsother
Dice pool / 4 rounded down, no edge possible
falsecore2024-04-13T22:00:48.874Z
Try againother
Non Combat actions only Try again if possible, a malus of an additional -2 gets applied every try The malus goes away after a "significant time"
falsecore2024-04-13T22:11:09.963Z
Number of Actionscombat
Every Character has 1 Minor and 1 Major action and gets 1 additional Minor action per Initiative Die they have. 1 Major action can be used as a Minor action and 4 Minor actions can be used as a Major action
falsecore2024-04-14T02:03:23.716Z
Gaining Edgeedge
No Player may gain more than 2 Edge per Round. Edge can be gained in an Encounter. Edge can be gained on actions in comparison for example Attack rating vs Defense rating on the Attack action. Social Encounters are gained based on Attitude, Bearing or social force. In addition to mechanics good gameplay, funny insightful, awesome or brilliant moves should be rewarded with Edge. Edge limit is 7, out of Confrontations the character attribute Edge can not be an expected reward, and should never be given when asked.
falsecore2024-04-14T02:13:26.209Z
Burn Edgeedge
Sometimes you need to use Edge in an act of total desperation, a last-ditch measure to stay alive. These uses are so extreme that you perma- nently lose 1 point of Edge rank (even taking it down to zero if you so choose). You also spend all accumulated Edge. Spent Edge can be re-earned, and burned Edge can eventually be bought back with Karma (the currency for character advance- ment). Edge can be burned even at times when Edge normally cannot be spent. Here are the uses of burning Edge: Smackdown: Sometimes you want—or desper- ately need—the blow you’re taking to definitely hit, and hit hard. Smackdown counts as an auto- matic success on whatever test you were about to make, with four net hits to boot. This has to be a test the character is capable of performing—it cannot, for example, be a spellcasting test for a non-Awakened character, or a skill test involving a skill that the character does not have and that cannot be used untrained. Not Dead Yet: Just when it looks like you’re about to shuffle off this mortal coil, you make a move that buys you a little bit more life. Maybe it’s the oddly cushioned awning that saves you during a free-fall, or the implanted cyberdeck in your head that happens to deflect a bullet just enough to keep you alive, but something that would be about to kill you instead allows you to live. Use Not Dead Yet when death is imminent for the character; burning the point of Edge allows you to survive the killing blow, though it does not necessarily remove you from the situation that put your life in danger in the first place (if, say, you were wearing cement shoes at the bottom of the Puget Sound, burning Edge might allow you to find an old, discarded scuba tank, but it won’t automatically get you out from under wa- ter). Used judiciously, Not Dead Yet can give you a chance to stay alive. Used unwisely, and it’s just one more bit of flailing before your character goes to that big dark alley in the sky.
falsecore2024-04-14T02:28:51.391Z
Wild Dieother
In the description of certain gear, spells, and qualities you’ll find a reference to the wild die. This little wonder can make or break a move. When a wild die is in play, use a different color or easily identifiable die to track the result. The die adds into the pool directly and a hit with the wild die (5 or 6) counts as 3 hits instead of just 1. On the downside, a 1 cancels all the 5s rolled. A 2, 3, or 4 on the wild die means nothing. If Edge is being used and 6s explode, a 6 on the wild die counts as 3 hits and can then be rerolled. Any additional hits, rolled 1s, or re-rolls are count- ed as a regular die, not a wild die.
falsecore2024-04-14T02:30:43.999Z
Weapon Skillcombat
Appropriate weapon skill is best suited for the attack they described, be it - punch, kick, knife, sword, axe, broken bottle, lead pipe, candlestick (Close Combat); - pistol, rifle, shotgun, sniper rifle, zip gun (Firearms); - blowgun, laser pistol, ray gun, grenade launcher, - missile launcher (Exotic Weapon); or a thrown knife, shuriken, or hand grenade (Athletics); - vehicle-mounted weapon (Engineering). Though that last one goes with Logic, not Agility (the better to calculate all the angles and geometry that comes from firing from a vehicle).
falsecore2024-05-04T18:15:47.665Z