ACTIONS

Avoid Incoming
A character can use this action when it is not their player turn to get away from an incoming Blast or Gas attack. With this action, a character makes a Reaction + Athletics – Dodge Penalty roll (see Dodge Penalty table, p. 311, for these values). Hits on the test allow a character to move a num ber of meters equal to their hits in a direction of their choosing, but they shouldn’t know the results of the scatter until after they decide which way they’re headed. If they choose to move more than 2 meters, they dive to the ground at the end of their defense and gain the Prone status. This action can not be used if the character has taken a previous Avoid Incoming, Move, or Sprint action this com bat round and prevents the use of another Avoid Incoming, Move, or Sprint action for the remainder of the combat round.
reflexathleticsminorfalsecore2024-11-25T21:13:12.432Z