EDGE BOOSTS

Add 3 to your Initiative Score1
This one kicks in before combat even starts. You can choose to spend one point of Edge to increase your Initiative Score by 3. It can also be used during the fight if you want to move up in the order on the next Initiative Cycle.
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Use an Edge Action1
You can choose to use one of the 1-Edge Actions described in the Edge Action section.
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+1 to a single die roll2
You get to add 1 to a single die. Maybe that’s making a 4 a 5 to get another hit, or making 1 a 2 to avoid a glitch.
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Give ally 1 Edge2
You do something that offers an advantage for another member of your team. Take away two of your own Edge, and give one to a teammate.
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Negate 1 Edge of a foe2
No sense in letting the bad guys get the best of you if you don’t need to. You spend two of your own Edge, but one vanishes from the opponent of your choice.
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Use an Edge Action2
You can choose to use one of the 2-Edge Actions described in the Edge Action section
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Buy one automatic hit3
You get an automatic hit. This one adds on to the total hits you roll. This isn’t an automatic success at what- ever test you’re attempting, just another hit to add to your total.
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Reroll one die1
Pick any die and reroll it. It can be yours or your opponent’s, but the re- sult stands no matter what you roll. This is done after all rolls have been made.
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Heal one box of Stun damage3
You catch a second wind and clear a box from your Stun Condition Monitor.
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Add Edge to your dice pool4
Add your Edge as a dice pool bonus to your roll, and make 6s explode. “Exploding” means that 6s count as a hit and can be rerolled in an attempt to get an additional hit. If another hit is scored, tack it on; if another 6 is rolled, tack on a hit and roll it again. Keep the hits coming! If a 1 is rolled after a 6, it does not count toward your total for calculating glitches.
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Heal 1 point of Physical damage4
You take off a single box of damage from your Phys- ical Condition Monitor—your advantage over your opponents means they didn’t hit you quite as hard as they first thought.
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Reroll all failed dice4
Pretty much what it says—after a roll is made, you can reroll all failed dice. This Edge Boost cannot be used if a glitch or critical glitch is rolled.
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Use an Edge Action4
You can choose to use one of the 4-Edge Actions described in the Edge Action section.
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Count 2s as glitches for the target5
Time to get counteroffensive! When an opponent rolls, both 1s and 2s count in their total to determine if they glitch or critical glitch.
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Create special effect5
Bring your creativity to the table! You spend this Edge and some- thing fortuitous happens. It’s up to you and your gamemaster to determine what it is, but it should certainly turn the tides slightly in your favor. Burst pipes, approaching sirens, incoming DocWagon, an angry spirit, some- thing that adds a little more oomph to your side or puts a little stress on the enemy.
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Use an Edge Action5
You can choose to use one of the 5-Edge Actions described in the Edge Action section.
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